I am a gamer... The Final Post

Posted by Jonathan | | , | 11 comments »
June 30, 2009

Well, I guess this is it. One year of blogging for The Core Mechanic and this, my friends, is the last post.

What can I say?

It's been an incredible year of gaming and blogging goodness for me. I am a gamer, and I always will be. I've made some incredible friends in the blogosphere; and had some interesting "real-life adventures" as a result. I guess I have all of you to thank for all the fun I've had. A year ago I would have never thought I would have written 311 blog posts about RPGs, published an anthology of RPG blogs, and started a company with partners I've never even met. To say it's been a crazy year would be a huge understatement.

I've made so many new connections I can't even count them. I've learned a mountain's worth about an industry I would have never guessed I would have had so much interest in. There's so much more I could say -- but for once, I'll be short on words. To the RPG blogging community, and to the readers of this blog, YOU HAVE MY THANKS!!!

I'll leave you with the results of the I am a Gamer RPG Audio Montage Project I announced last week. The following responses were collected by email, twitter and comments to this blog. The I AM A GAMER mp3 audio file can be downloaded here, or you can listen to it directly in your browser using the Google gadget widget below. The voices are myself, my wife, Berin Kinsman, and three other anonymous people. At exactly 4 minutes, I hope you enjoy it.






Farewell! And don't forget to stop by Nevermet Press on July 6th! It's first day NMP will be posting new content compatible with ANY roleplaying game. Our RSS feed is available today, so please head over there and add us to your feed reader!

Oh, and don't forget to leave a comment and let us know what you thought of the I am a Gamer RPG Audio Montage. If you missed out -- leave your own "I am a gamer..." comment below!


Bookmark and Share

I am a gamer ...

Posted by Jonathan | | , | 20 comments »
June 21, 2009

As many of you know, I'll stop posting on The Core Mechanic on July 1st, since I'm going to be focusing all my efforts entirely on Nevermet Press. So, I've been giving a lot of thought to what my last post will be - and what I've come up with is a sort of an audio montage modeled somewhat like the NPR "This I believe" project. I think, if we can pull it off, it would make for a great last post.

So, I have less than two weeks to collect as many responses as I can. I'm looking for any one of the following, all of which should begin with the phrase "I am a gamer...":

  1. An .mp4 or similar audio file, edited however you want but under 15 - 20 seconds in length.
  2. Send me a link, or leave a link below in the comments, to your own blog or to the location of your audio file on the net somewhere.
  3. Write it out in the comments below and I'll have it read aloud by one of my Fey Minions. Please keep it less than 5 or 6 sentences.
  4. Tweet me  @thecoremechanic with something short and readable using the hash tag #IAMAG
If you are a blogger, please spread the word about this. Links from your own blog, pointing your readers here would be great! The more voices and viewpoints we get, the better. It would be awesome to get dozens or hundreds of readers viewpoints and voices together and share the reasons behind our passion for gaming. I'm also working on getting a few "figures in the industry" to participate as well.

Once the project is done, I'll make the file available for download as part of my last blog post.


Bookmark and Share


We got 78 responses to our Old School analysis survey which is just awesome! I can't thank you guys enough for your input which is really really interesting. We definitely have some trends that can be examined though I think in hind sight I should have made the first question: What sort of games do you prefer?
Which would have been infinitely valuable to me as a game designer because if all I have to do is include some randomly generated background tables to make 62% of gamers get that nice old school twinge of nostalgia, then I'd do so in a flash because really, that sort of thing doesn't compromise setting or system integrity and GM's never really have to use them.

So without further adieu, the Results!

CHARACTER LEVELS
Old School 24 31%
New School 7 9%
Not Old School or New School 36 46%
Antiquated and Obsolete 6 8%
Fundamental in All Games Old and New 5 6%
Other 0 0%

This first result was really interesting, the fact that 6 people said character levels are antiquated and 5 people said they're fundamental is fascinating to me. I personally think they're antiquated but I understand they have their up-sides. I'm not sure what to make of people saying character levels are new school, though the fact that almost 10% of the voters do is telling... maybe they are people who are used to point-based systems and see level advancement as a carry over from computer games. The Old School and "Neither" results are about what I expected, but they really do showcase the differences in opinion on what Old School is very well.

Randomly Generated Character Backgrounds
Old School 48 62%
New School 2 3%
Not Old School or New School 20 26%
Antiquated and Obsolete 6 8%
Fundamental in All Games Old and New 1 1%
Other 1 1%

These are pretty much clear cut. The vast majority of you guys believe that randomly generated character backgrounds are Old School, which I agree with. Not a lot of people consider them obsolete but I'd be guessing that those people that do are fairly strong narrativist gamers. I think this is an important result for any game designer looking to create an old school product because there isn't a lot of agreement at all on what defines old school but this is one of the few items there's a majority agreement on.

Open-Ended Variety of Skills/Abilities
Old School 13 17%
New School 23 29%
Not Old School or New School 32 41%
Antiquated and Obsolete 6 8%
Fundamental in All Games Old and New 3 4%
Other 1 1%

These results surprised me because this is a trait all the games I consider Old School have. To me the idea of finite and set abilities is a new thing but I'm in the minority. This is a tough question and one I don't know if I asked correctly, it certainly could warrant another post to explain further and get more feedback.

Hit Location Mechanics
Old School 23 29%
New School 8 10%
Not Old School or New School 42 54%
Antiquated and Obsolete 5 6%
Fundamental in All Games Old and New 0 0%
Other 0 0%

Another interesting result. As a medic I'm a big fan of hit location because I honestly believe it models damage better, but it is an extra level of clunk so not very good in a game that's meant to be played fast and loose. I think this question could benefit especially from a question of people's preferences as well.

Random Encounter Tables
Old School 62 79%
New School 1 1%
Not Old School or New School 8 10%
Antiquated and Obsolete 5 6%
Fundamental in All Games Old and New 2 3%
Other 0 0%

These show another obviously Old School consensus which I agree with. Personally I feel that Random Encounter Tables have some value in exhibiting the common wildlife in a region but they rarely represent the actual behavior of such animals. Thus I find the balance between a realistic system of encounters and one that's actually playable lies in the "just leave it out and make it GM's discretion" territory. For those of you who disagree please leave your flames in the handy comment box at the bottom.

Crit Tables
Old School 33 42%
New School 4 5%
Not Old School or New School 36 46%
Antiquated and Obsolete 4 5%
Fundamental in All Games Old and New 1 1%
Other 0 0%

These results are fairly odd, if I could hazard a guess I'd say the even divide between the Old School and "Neither" results are from people that have only played versions of D&D and no other games and thus marked Crit Tables as "Neither" being some oddity other games had, and the other crowd that remembers all those old games with the crit tables and figures they're old school and voted accordingly. I could be wrong, but that's my only explanation for such weird results.

Detailed Example Adventure Module
Old School 8 10%
New School 12 15%
Not Old School or New School 33 42%
Antiquated and Obsolete 1 1%
Fundamental in All Games Old and New 24 31%
Other 0 0%

I've noticed in more than one pet peeve questionnaire that "lack of an adventure module" is usually mentioned several times so game designers need to take heed there. As a side note I think that game supplements that are just one adventure storylines have a distinctly old school feel to me.

Boxed Sets
Old School 47 60%
New School 0 0%
Not Old School or New School 20 26%
Antiquated and Obsolete 9 12%
Fundamental in All Games Old and New 1 1%
Other 1 1%

If I could find a cheap manufacturer of for a line of boxed sets you can bet your mother's apple pie that I'd go that direction.

Multiple Core Books
Old School 10 13%
New School 20 26%
Not Old School or New School 36 46%
Antiquated and Obsolete 4 5%
Fundamental in All Games Old and New 7 9%
Other 1 1%

The validity of multiple core books ultimately depends on the setting and game design principles in my opinion.

Highly Detailed Maps
Old School 19 24%
New School 9 12%
Not Old School or New School 37 47%
Antiquated and Obsolete 1 1%
Fundamental in All Games Old and New 11 14%
Other 1 1%

I think that some maps have a more old school look than others. I love maps. Game books don't have enough of them.

Social Interaction Mechanics
Old School 5 6%
New School 49 63%
Not Old School or New School 19 24%
Antiquated and Obsolete 4 5%
Fundamental in All Games Old and New 1 1%
Other 0 0%

This is perhaps the most obvious but also the biggest surprise for me. The idea that social mechanics are decidedly new school is pretty much the universal consensus it seems... but the fact that only 1 person called them fundamental surprises me greatly. I consider social systems extremly important for a balance role-playing experience. But I'm a simulationist. Makes me wonder if I could do a gamer political satire article about how Old schoolers are the gamer equivelant of Libertarians, Narrativists are Liberals, and Simulationists are Republicans... I must dwell on this further... I think there is much humor to be made there.

Emo Elves
Old School 4 5%
New School 39 50%
Not Old School or New School 22 28%
Antiquated and Obsolete 8 10%
Fundamental in All Games Old and New 4 5%
Other 1 1%

The species Ellifus Saddius - or "Emo Elf" as it is colloquially known - is an offshoot of the Ellifus Gaius which originated in the Tolkeen novel The Hobbit, both of which are far removed from their distant cousin species the Ellifus Chrismatica.

The first sighted Ellifus Saddius was in a dark hole depicted in a R.A. Salvatore. Dark places are the Emo Elf's natural habitat, though they do venture into the light occasionally to gain further Emo'ness because sunlight makes them sad. They gain an especially sublime sadness from sunrises and sunsets.

The primary food of the Emo Elf is goblin guts seasoned with the Emo Elf's own tears, though the Ellifus Saddius is also known to derive sustenance from Orc's frost giants, and demons, never humans or other Ellifus genii.

Emo Elves can interbreed with normal humans, the offspring of such unions is always an Anime or Manga protagonist. It is believed that these offspring are sterile, but this cannot be proven because none have ever been witnessed actually breeding.


Bookmark and Share

Today, Nevermet Press is sad to report the departure of one of our founders: Quinn Murphy (aka gamefiend). Quinn has decided to strike out on his own as a game designer, and to continue the development of his excellent RPG blog At-Will. If the quality of his blog, and the rapid expansion of his ambitious 4Etopia community forums is any indication of his future success, his future looks as bright as ever. The reasons for his departure are not the result of any internal conflict or "issues", but more that he simply wants to focus on his own personal development as a game designer and author. His input, opinions, and suggestions were pivotal in helping shape the core values underlying Nevermet Press, and we would be lying if we didn't say this came as a surprise. Needless to say, we are disappointed to see him go. We wish him all the luck and success we can and hope to continue working with him in the future.


"Good Luck, Quinn! We will miss you! And we hope you find your hearts desire!"

Now, for everyone who is looking forward to Nevermet Pres, this news does not in any way affect NMPs future! We will continue to push forward and launch Nevermet Press on schedule in July. We've already gathered over 20 highly enthusiastic writers and artists and are always looking for more. One of the cornerstones of Nevermet Press is community development and engagement. So, if you are an RPG blogger who wants to get involved, please contact us!

Jonathan Jacobs & Michael Brewer
Nevermet Press


Bookmark and Share

@ Nevermet Press - We Want You!!!

Posted by Jonathan | | , | 13 comments »
June 16, 2009

(Original Art by Matt Lichtenwalner • dragonbones.net)

I've received a number of emails from several readers and other bloggers in the RPG blogging community wondering what the heck is Nevermet Press and what our plans are for it. I guess this is the part where I spill the beans.


Together, we want to change the way roleplaying games are made. There is a vast storehouse of creativity locked up in the community of gamers who play RPGs. We want to build a meetinghouse where we can all work together to unlock that creativity and drive the development of new, innovative material for roleplaying games of all styles and genres that everyone can enjoy.

It's an ambitious plan, but someone has to try, right? Enter Nevermet Press...

Several months ago we started working together on various projects, it naturally evolved into thinking "Hey, we should start a small press publishing company!" I love challenges, and tend to get way over extended before saying no to anything, so of course that is exactly what we did: Nevermet Press was born.

Being that all three of us are avid RPG bloggers -- we wanted NMP to offer something different to the gaming community. So, we put on our CrazyHats and started brainstorming. In no time, three "cornerstones" of Nevermet Press took shape (in true to form blogger style bolded list... oh and we are still looking for that missing forth corner...):

  1. Community Developed & Supported- The strength of Open Game Table is that it draws from a host of writers that don't represent the "industry" (for the most part), but instead represents gamers, the fans, the "end-users" of what the RPG industry produces. Nevermet Press will seek to emulate that same core value by working with RPG bloggers and blog readers in the gaming community (that means YOU). We want to produce great games, but we want to draw on the community as a whole to develop them. An important difference from NMP and Open Game Table is that we will also be implementing a profit sharing mechanism for the most active content developers contributing to any one project. Our creator revenue sharing program will cover both content contributed by authors and artists alike. Everyone's contribution will count. Thus, Nevermet Press eventually be able to field potentially multiple projects supported by dozens paid content developers.
  2. System Independent & System Optional- What games do you play? How many systems do you enjoy? Chances are you play many games and enjoy multiple RPG platforms. What doesn't change is the social gaming experience. Nevermet Press wants to develop game products that are independent of any one system. We will aim to publish stat'less books that can be used with any game system. All system specific statblocks, rules and mechanics, etc will be made available from our website. All them will be paired with a host of multiple systems as well, so we will not be focused any one system. We believe thisinnovative approach will help us stay focused on the creative aspects of RPGs. Our first major printed book: tentatively called "The Villain Manual", will be completely statblock free. You'll find tons of backstory, maps, encounters, adventures, campaign arcs, and other materials about dozens upon dozens of villains for a variety of campaign settings. This book will be supported by our website - where you will be able to download all the statblocks and "crunchy" system-specific details for all your favorite games. Found a cool villain, and want to run him in Savage Worlds? No problem. 4E D&D? Done. d20 Modern? OD&D? It will all be available through NevermetPress.com.
  3. Stuff You Can Use Today - In the blogosphere, content is king. And much is the same with games. On NevermetPress.com, we are going to provide USABLE content every day. It's a very tall order, but think about it: new villains, new monsters, new equipment, new adventures or campaign hooks every single day of the week for multiple game systems. We will avoid advice on how to play (don't you know what's best?). You wont find definitions of what is or is not old school (do you care?). No reviews. No 'fluff'. None of that. Just stuff you can use for your game tonight. All Content, Everyday. Period.
That's basically the gist of it. The biggest challenge to Nevermet Press is going to be gaining the trust and involvement of the community. But... we are not looking for free hand outs. We want community whom we've come to know in the last few years to come together and for everyone to mutually benefit. We also recognize that this is an ambitious plan. Basing an entire company on "crowd sourcing" might even be considered risky by some. Nonetheless, we want to try. Michael, Quinn and I will be acting as owners, content developers, and (most importantly) project creative directors. The final shape of those projects, however, will greatly depend on the level of involvement from the RPG blogging community.

Thanks for taking the time to read this. I'm looking forward to working with all of you.

If you are interested in climbing on board, and want to start working with us, then please by all means shoot me an email. I'll get back to you as soon as I can with additional details.

I can always be reached at jonathan.jacobs@gmail.com


Best Regards,


Jonathan Jacobs,
with Michael Brewer and Quinn Murphy.
from Nevermet Press


Bookmark and Share

Jonathan's Google Reader Picks...