<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-2181153683994775767.post8633597162454709397..comments</id><updated>2010-01-19T16:49:53.597-05:00</updated><title type='text'>Comments on The Core Mechanic: Mini-Games in RPGs</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thecoremechanic.com/feeds/8633597162454709397/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/8633597162454709397/comments/default'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2009/12/mini-games-in-rpgs.html'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/06133232985480734844</uri><email>jonathan.jacobs@gmail.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-7386785328994662426</id><published>2010-01-19T16:49:53.597-05:00</published><updated>2010-01-19T16:49:53.597-05:00</updated><title type='text'>I smell fodder for NMP content. Just sayin...</title><content type='html'>I smell fodder for NMP content. Just sayin...</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/8633597162454709397/comments/default/7386785328994662426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/8633597162454709397/comments/default/7386785328994662426'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2009/12/mini-games-in-rpgs.html?showComment=1263937793597#c7386785328994662426' title=''/><author><name>mrlich</name><uri>http://mrlich.livejournal.com/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2009/12/mini-games-in-rpgs.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-8633597162454709397' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/8633597162454709397' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-3862992577393518422</id><published>2009-12-21T13:03:10.668-05:00</published><updated>2009-12-21T13:03:10.668-05:00</updated><title type='text'>Too true.

I guess I never thought about it that w...</title><content type='html'>Too true.&lt;br /&gt;&lt;br /&gt;I guess I never thought about it that way... maybe that&amp;#39;s why DMs (me included) love to tinker around with world design so much... it&amp;#39;s kinda like a minigame in itself.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/8633597162454709397/comments/default/3862992577393518422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/8633597162454709397/comments/default/3862992577393518422'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2009/12/mini-games-in-rpgs.html?showComment=1261418590668#c3862992577393518422' title=''/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/06133232985480734844</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04428491957059083271'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2009/12/mini-games-in-rpgs.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-8633597162454709397' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/8633597162454709397' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-4243449379983669740</id><published>2009-12-21T12:55:10.930-05:00</published><updated>2009-12-21T12:55:10.930-05:00</updated><title type='text'>The games with a unified mechanic don't really hav...</title><content type='html'>The games with a unified mechanic don&amp;#39;t really have mini-games for the reasons you described. &lt;br /&gt;&lt;br /&gt;1E AD&amp;amp;D is generally viewed as full of little subsystems that all use different dice rolls and tons of little tables you have to look up for various things. But in this light those are all mini-games! One problem is that most of them are for the DM only.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/8633597162454709397/comments/default/4243449379983669740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/8633597162454709397/comments/default/4243449379983669740'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2009/12/mini-games-in-rpgs.html?showComment=1261418110930#c4243449379983669740' title=''/><author><name>1d30</name><uri>http://1d30.wordpress.com/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2009/12/mini-games-in-rpgs.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-8633597162454709397' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/8633597162454709397' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-480454683063719700</id><published>2009-12-19T12:05:01.628-05:00</published><updated>2009-12-19T12:05:01.628-05:00</updated><title type='text'>Us BECMI fan are pretty used to minigames. Domains...</title><content type='html'>Us BECMI fan are pretty used to minigames. Domains, Sieges, Warmachine, tourneys, etc; there are plenty of sub-games to distract the players with. &lt;br /&gt;&lt;br /&gt;I really enjoy adding a minigame or two into my games. We use mini games for puzzles, hunting/fishing, and even bartering in most of my games. I&amp;#39;m all for switching up game play.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/8633597162454709397/comments/default/480454683063719700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/8633597162454709397/comments/default/480454683063719700'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2009/12/mini-games-in-rpgs.html?showComment=1261242301628#c480454683063719700' title=''/><author><name>BlUsKrEEm</name><uri>http://www.blogger.com/profile/05050270487818381832</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='05102925391626487536'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2009/12/mini-games-in-rpgs.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-8633597162454709397' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/8633597162454709397' type='text/html'/></entry></feed>