<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-2181153683994775767.post4645778864793218809..comments</id><updated>2009-05-17T10:20:04.378-04:00</updated><title type='text'>Comments on The Core Mechanic: Triggering Combat Powers in 4E D&amp;D</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thecoremechanic.com/feeds/4645778864793218809/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/4645778864793218809/comments/default'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2009/05/triggering-combat-powers-in-4e-d.html'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/06133232985480734844</uri><email>jonathan.jacobs@gmail.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-6393049438954833766</id><published>2009-05-17T10:20:00.000-04:00</published><updated>2009-05-17T10:20:00.000-04:00</updated><title type='text'>Not sure how your plan for encounter powers is muc...</title><content type='html'>Not sure how your plan for encounter powers is much different than the usual, since most require an attack roll that's exactly the same as an at-will.  The only difference is that if encounter powers trigger on a successful hit, then you can't ever miss with them (which might be nice, really - nothing's worse than burning your daily power with a roll of 1).&lt;br /&gt;&lt;br /&gt;Your approach would require some rewriting of powers.  For instance, powers that are a little less powerful than they'd otherwise be due to having "miss" or "reliable" effects would need updating.&lt;br /&gt;&lt;br /&gt;Also, it seems to me that some of the powers are really meant to respond to specific circumstances which would become useless if you can't trigger them when you want to.  A good example would be the set of powers that let you shift before making a melee attack; you'd have to be able to trigger them &lt;I&gt;before&lt;/I&gt; making your attack roll.&lt;br /&gt;&lt;br /&gt;There's also the class of powers that are triggered by enemy actions, which really fall outside the context of what you're proposing.&lt;br /&gt;&lt;br /&gt;What about this?  Suppose players could elect to classify some of their encounter or daily powers as "combat triggered."  They lose the ability to electively trigger them whenever they want to.&lt;br /&gt;&lt;br /&gt;Then, when you roll a critical hit, you can elect to do one of three things:&lt;br /&gt;&lt;br /&gt;  *  Deal critical damage as normal&lt;br /&gt;  *  Trigger the effects of your "combat triggered" encounter power.&lt;br /&gt;  *  Make another attack roll against the target to try to trigger your "combat triggered" daily power.  If you hit, it triggers.  If you miss, deal normal melee damage.&lt;br /&gt;&lt;br /&gt;This way, players can choose which powers they want to risk not being able to trigger, with the tradeoff being that daily and encounter powers aren't limited in the number of times they can be triggered; if you keep rolling crits, you could trigger dailies all day.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/4645778864793218809/comments/default/6393049438954833766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/4645778864793218809/comments/default/6393049438954833766'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2009/05/triggering-combat-powers-in-4e-d.html?showComment=1242570000000#c6393049438954833766' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2009/05/triggering-combat-powers-in-4e-d.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-4645778864793218809' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/4645778864793218809' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-6805307930670511625</id><published>2009-05-17T09:34:00.000-04:00</published><updated>2009-05-17T09:34:00.000-04:00</updated><title type='text'>I've found that reflavouring/renaming powers works...</title><content type='html'>I've found that reflavouring/renaming powers works. I'll have to give unnaming them a try.&lt;br /&gt;&lt;br /&gt;I'm not too sure about moving encounter/daily powers to trigger-based. What about powering up to encounter/daily powers? Example: encounter powers only become available in round 3; daily powers become available in round 4.&lt;br /&gt;&lt;br /&gt;I like Questing GM's suggestion of using a Daily once some other condition has been met (bloodied).</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/4645778864793218809/comments/default/6805307930670511625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/4645778864793218809/comments/default/6805307930670511625'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2009/05/triggering-combat-powers-in-4e-d.html?showComment=1242567240000#c6805307930670511625' title=''/><author><name>jatori</name><uri>http://tenletter.wordpress.com</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2009/05/triggering-combat-powers-in-4e-d.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-4645778864793218809' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/4645778864793218809' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-574770170972523708</id><published>2009-05-15T20:20:00.000-04:00</published><updated>2009-05-15T20:20:00.000-04:00</updated><title type='text'>In my game we replaced Action Points with surges (...</title><content type='html'>In my game we replaced Action Points with surges (healing surges).  To take an extra action (and gain any benefits that come normally with an action point), a character must spend a surge.  To use a daily power, they must spend a surge (but I've also eliminated the magic item daily power limit).</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/4645778864793218809/comments/default/574770170972523708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/4645778864793218809/comments/default/574770170972523708'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2009/05/triggering-combat-powers-in-4e-d.html?showComment=1242433200000#c574770170972523708' title=''/><author><name>Oz</name><uri>http://www.blogger.com/profile/13028723917488264665</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2009/05/triggering-combat-powers-in-4e-d.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-4645778864793218809' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/4645778864793218809' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-3143395892157059633</id><published>2009-05-15T10:43:00.000-04:00</published><updated>2009-05-15T10:43:00.000-04:00</updated><title type='text'>Interesting and having that manga beside the post ...</title><content type='html'>Interesting and having that manga beside the post is just taking this into a twisted direction.&lt;br /&gt;&lt;br /&gt;I would also add that in order to use your Daily, you must be bloodied or spend an action point otherwise.&lt;br /&gt;&lt;br /&gt;Really interested to see if anyone would playtest this and share the results. I know I would have a hard time explaining this to my players.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/4645778864793218809/comments/default/3143395892157059633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/4645778864793218809/comments/default/3143395892157059633'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2009/05/triggering-combat-powers-in-4e-d.html?showComment=1242398580000#c3143395892157059633' title=''/><author><name>Questing GM</name><uri>http://www.blogger.com/profile/08498040036123327415</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2009/05/triggering-combat-powers-in-4e-d.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-4645778864793218809' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/4645778864793218809' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-7759395157460450797</id><published>2009-05-15T08:51:00.000-04:00</published><updated>2009-05-15T08:51:00.000-04:00</updated><title type='text'>An interesting idea.  How would you handle powers ...</title><content type='html'>An interesting idea.  How would you handle powers that are already triggered, such as a sword mage's Frost Backlash which is triggered by a successful hit on the Sword Mage?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/4645778864793218809/comments/default/7759395157460450797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/4645778864793218809/comments/default/7759395157460450797'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2009/05/triggering-combat-powers-in-4e-d.html?showComment=1242391860000#c7759395157460450797' title=''/><author><name>Oz</name><uri>http://www.blogger.com/profile/13028723917488264665</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2009/05/triggering-combat-powers-in-4e-d.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-4645778864793218809' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/4645778864793218809' type='text/html'/></entry></feed>