<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-2181153683994775767.post2711326297222142189..comments</id><updated>2008-10-12T08:22:42.329-04:00</updated><title type='text'>Comments on The Core Mechanic: WotC Follows up on Death</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thecoremechanic.com/feeds/2711326297222142189/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/2711326297222142189/comments/default'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2008/10/wotc-follows-up-on-death.html'/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/06133232985480734844</uri><email>jonathan.jacobs@gmail.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-3277814328907078139</id><published>2008-10-12T08:22:00.000-04:00</published><updated>2008-10-12T08:22:00.000-04:00</updated><title type='text'>Hye all thanks for stopping by!@Questing GM : I do...</title><content type='html'>Hye all thanks for stopping by!&lt;BR/&gt;&lt;BR/&gt;@Questing GM : I don't really follow forums (too many trolls) - but could you give me a link to the above thread?&lt;BR/&gt;&lt;BR/&gt;@RPG IKE : I agree - for my game, I rolled out a ruling to my players on Friday night: Extended Rest clears the death saves, but during a short rest you can spend a healing surge to remove death saves that occured in a previous battle on the same day. House rule, but seems to work well i think.&lt;BR/&gt;&lt;BR/&gt;@ OZ : Welcome back! I stole your idea for my own game I loved it so much. Seems like a good mix of the spirit of 4E and the grittiness of 3E.&lt;BR/&gt;&lt;BR/&gt;@ Geeksdreamgirl : Hey hey! Well, I think I'm already being tough (average encounter is +2 levels over that of the party) not to mention I'm loving all the traps and hazards I can now drop into any combat. Maybe my new house rule will result in some fatalities....</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/2711326297222142189/comments/default/3277814328907078139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/2711326297222142189/comments/default/3277814328907078139'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2008/10/wotc-follows-up-on-death.html?showComment=1223814120000#c3277814328907078139' title=''/><author><name>Jonathan</name><uri>http://www.blogger.com/profile/06133232985480734844</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='04428491957059083271'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2008/10/wotc-follows-up-on-death.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-2711326297222142189' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/2711326297222142189' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-2191957055256219724</id><published>2008-10-11T11:03:00.000-04:00</published><updated>2008-10-11T11:03:00.000-04:00</updated><title type='text'>My DM on Monday has killed two of us (thankfully w...</title><content type='html'>My DM on Monday has killed two of us (thankfully we were rezzed) and nearly killed everyone in the party but the ranger several times.  Maybe these DMs need to be harder on their PCs! ;-)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/2711326297222142189/comments/default/2191957055256219724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/2711326297222142189/comments/default/2191957055256219724'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2008/10/wotc-follows-up-on-death.html?showComment=1223737380000#c2191957055256219724' title=''/><author><name>geeksdreamgirl</name><uri>http://geeksdreamgirl.livejournal.com/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2008/10/wotc-follows-up-on-death.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-2711326297222142189' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/2711326297222142189' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-2309601980703654049</id><published>2008-10-10T14:38:00.000-04:00</published><updated>2008-10-10T14:38:00.000-04:00</updated><title type='text'>I had missed that also (failed healing saves stayi...</title><content type='html'>I had missed that also (failed healing saves staying in force until rest).  As I run a slightly grittier world, I'll require an extended rest to clear clear all failed saves but allow healing surges to be used to clear failed saves during short rests (one surge per failed save).</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/2711326297222142189/comments/default/2309601980703654049'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/2711326297222142189/comments/default/2309601980703654049'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2008/10/wotc-follows-up-on-death.html?showComment=1223663880000#c2309601980703654049' title=''/><author><name>Oz</name><uri>http://www.blogger.com/profile/13028723917488264665</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2008/10/wotc-follows-up-on-death.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-2711326297222142189' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/2711326297222142189' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-7287158652895796868</id><published>2008-10-10T12:25:00.000-04:00</published><updated>2008-10-10T12:25:00.000-04:00</updated><title type='text'>Hm. Yeah, I also missed that the death saves are c...</title><content type='html'>Hm. Yeah, I also missed that the death saves are cumulative, and it seemed pretty clear that 4E PCs would be really tough to kill without resorting to really nasty coup-de-grace tactics whenever an opening presented itself.&lt;BR/&gt;&lt;BR/&gt;This clears stuff up a bit.&lt;BR/&gt;&lt;BR/&gt;I agree with the questing gm that an extended rest should be called for, but I think that's against the spirit of extending PC adventuring time that the developers seemed to be going for.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/2711326297222142189/comments/default/7287158652895796868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/2711326297222142189/comments/default/7287158652895796868'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2008/10/wotc-follows-up-on-death.html?showComment=1223655900000#c7287158652895796868' title=''/><author><name>RPG Ike</name><uri>http://www.blogger.com/profile/06200193287465542953</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2008/10/wotc-follows-up-on-death.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-2711326297222142189' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/2711326297222142189' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-2181153683994775767.post-9039130084680707645</id><published>2008-10-10T12:21:00.000-04:00</published><updated>2008-10-10T12:21:00.000-04:00</updated><title type='text'>Someone on ENWorld answered quite surely that it w...</title><content type='html'>Someone on ENWorld answered quite surely that it was a short rest but when I checked the PHB for the RAW, it only mention 'rest'. &lt;BR/&gt;&lt;BR/&gt;I guess a short rest is enough to reset the count so that the game doens't bog down to but do imagine that after having your body go through such a dramatic trauma, an extended rest is in order</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/2711326297222142189/comments/default/9039130084680707645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2181153683994775767/2711326297222142189/comments/default/9039130084680707645'/><link rel='alternate' type='text/html' href='http://www.thecoremechanic.com/2008/10/wotc-follows-up-on-death.html?showComment=1223655660000#c9039130084680707645' title=''/><author><name>Questing GM</name><uri>http://www.blogger.com/profile/08498040036123327415</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.thecoremechanic.com/2008/10/wotc-follows-up-on-death.html' ref='tag:blogger.com,1999:blog-2181153683994775767.post-2711326297222142189' source='http://www.blogger.com/feeds/2181153683994775767/posts/default/2711326297222142189' type='text/html'/></entry></feed>