Yes.
It will.
Why?
OK - I'm not really sure why - but if so long as Xorns eat rocks - I'm betting it will. Just think about what's possible! I mean, the screen size alone opens up a whole set of new possibilities for table top games.
Here's my 10-minute brainstorming list (some are available already using other devices like laptops, Microsoft Surface, PDA's etc) -
- Multimedia character sheets. Why stop at "interactive" character sheets - those have been around for years. With iPad, you could embed movie clips of characters you modeled your PC after, sounds clips of your game session or other snippets, images from online galleries, etc.
- Adaptive multi-media adventures and encounters. Drop the "for levels 1 - 6" tag, and just write the adventure knowing that the DM can just slide a bar to the left or right to raise or lower the difficulty of an adventure on the fly.
- Real time combat maps. Real time campaign maps. Ditch the dry erase board. Buy digital tile sets and make your own virtual combat board without the need for a laptop, or projection screen. Use the touch interface to drag your virtual miniature where you want, etc. Zoom in to personal combat scenes, zoom out to view the whole overland map. Tag locations with event notes. Plot your campaign's travel log.
- VoIP and WebCam video make the game table virtual. WHy bother meeting up at all? Perhaps you and I could meet up and the other players can join in the game via their iPads from home. Attach a web-cam using the iPad docking port, watch the game remotely and interact with a shared map.
- More than one touch pad can reach out, more than one campaign can connect. Extending #4 above... just consider for moment if everyone who logged in could all interact via their own iPad device with the same campaign map. You could run, in real time, multiple campaigns using the same shared interface.
- Virtual dice rolling in 3D. This has been around for a while now on the iPhone.
- Board games - on the iPad - could be really cool. Purple Pawn called it first.
- Non-linear adventures become real digital supplements to your game. Dave Chalker had a great post recently over at Critical Hits ("Changing the Way We Think About Published Adventures") - now drop an iPad into the thinking well while reading that post and... yeah.. your head explodes [1].
- 200 Rule books. 1 Character Sheet. 2 Campaign Maps. 5,000 NPC Cards. 10,000 Miniatures. 10 Model Dioramas. 15 Terrain / Encounter Maps. All for 1.5 pounds.
- New games. The platform itself becomes something that the Next Gen of "table top" RPGs can build on. New RPGs, that maximize the technology, are possible. Social Media RPGs become a reality that people with iPads, iPhones, Androids, or GizmoWhatHaveYou can play. And play they will.
[1] that's a good thing.

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