375 BLOG POSTS NOMINATED!!!
Although a fair amount of "ballot stuffing" seemed to have occurred - which was expected - I still consider this a massive success. Ballot stuffing may have happened by fans or authors - as there's no way for me to tell. What's also kind of interesting is that some of the posts were nominated more than once - from different IP addresses - so there are clearly some real gems out there. Gems or not though, that is not for me to decide - that's the job of the Peer Review Panel. The 18 member panel (whose identities will be made public after the review period), along with the editors and myself, will be reviewing and scoring each and every one of those posts. So... you could say that now the "heavy lifting" starts.
After the review period is over, the next step is to obtain blog author permissions to use their works in the Anthology and then start with the assembly of the Anthology. All the while, I'll be looking for artists who are willing to contribute to this project by creating illustrations to accompany the blog posts themselves.
So, without further ado - and in the interest of transparency - here's the list of the unique blog posts that were nominated to be included in the next volume of Open Game Table. Wohoo!!
Please Note: If you are a blog author, and you (for whatever reasons) expect that you will not release permissions to use your work in the Anthology, please contact me ASAP so that I can withdraw your nomination. It will save us a lot of time since there are so many nominations to review. Also - I have not verified any of these links yet - this is the raw list. So, I have no idea is any of these are NSFW (probably not - but you never know).The Nomination List for Volume 2 of Open Game Table
http://abutterflydreaming.com/2009/01/18/adventure-design-101/
http://allgeektout.com/2009/06/19/steve-gamma/
http://arsludi.lamemage.com/index.php/113/stepping-stones-telling-more-interesting-lies/
http://arsludi.lamemage.com/index.php/114/partners-in-crime-teaming-up-at-the-table/
http://arsludi.lamemage.com/index.php/128/character-monologue-tell-us-what-its-like-to-be-you/
http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/
http://at-will.omnivangelist.net/2009/01/how-to-design-a-skill-challenge-part-1-theory-of-choice/
http://bankuei.wordpress.com/2008/07/10/4e-mearls-on-terrain-effects/
http://bankuei.wordpress.com/2009/05/02/4e-skill-challenges-made-easy/
http://bankuei.wordpress.com/2009/08/11/rules-facilitatio/
http://bankuei.wordpress.com/2009/12/15/the-roots-of-the-big-problems/
http://bankuei.wordpress.com/2009/12/19/a-way-out/
http://batintheattic.blogspot.com/2009/04/how-to-make-traveller-sandbox.html
http://beneaththescreen.blogspot.com/2009/07/5-tips-for-dealing-with-pc-death.html
http://beneaththescreen.blogspot.com/2009/07/dms-dilemma-dealing-with-deadlines_21.html
http://beneaththescreen.blogspot.com/2009/07/learn-to-say-yes.html
http://beneaththescreen.blogspot.com/2009/07/top-10-new-dm-mistakes.html
http://beneaththescreen.blogspot.com/2009/08/keeping-secrets-at-table.html
http://beneaththescreen.blogspot.com/2009/08/personal-plot-at-table.html
http://benlehman.wordpress.com/2008/08/19/ineffability-how-role-playing-resists-legitimacy/
http://beyondtheblackgate.blogspot.com/2009/08/megadungeon-equipment.html
http://bigballofnofun.blogspot.com/2009/11/immersion.html
http://bigballofnofun.blogspot.com/2009/11/riddles-part-3.html
http://bigleesminipaintingblog.blogspot.com/2009/07/helltouched.html
http://bigleesminipaintingblog.blogspot.com/2009/11/10-portents-of-doom.html
http://bigleesminipaintingblog.blogspot.com/2009/11/4th-edition-still-divides-opinion.html
http://bigleesminipaintingblog.blogspot.com/2009/11/alternatives-to-flock.html
http://bigleesminipaintingblog.blogspot.com/2009/11/powerpoint-map-making.html
http://bigleesminipaintingblog.blogspot.com/2009/12/sex-and-d.html
http://billwhite.blogspot.com/2009/04/fourth-age-story-gaming-d.html
http://blackcampbell.wordpress.com/2009/10/14/random-thought-starting-a-campaign-in-the-battlestar-galactica-rpg-margaret-weis/
http://blackcampbell.wordpress.com/2009/10/21/awarding-plot-style-hero-whatever-points/
http://blog.kumapageworks.org/blog/?p=314
http://blog.microlite20.net/2009/06/19/one-bullywug-named-steve-epsilon-that-is/
http://brokenmarrow.wordpress.com/2009/04/28/height-advantage-2-electric-boogaloo/
http://buriedwithoutceremony.com/2009/05/29/no/
http://buriedwithoutceremony.com/2009/08/10/how-to-yell-a-poem-tell-a-game/
http://buriedwithoutceremony.com/2009/08/25/plugging-in-scenes-and-system/
http://chattydm.net/2007/09/04/the-rule-of-cool/
http://chattydm.net/2008/02/28/the-rule-of-fun/
http://chattydm.net/2008/12/11/sharing-narrative-control/
http://chattydm.net/2009/07/19/robin-laws-revisited-part-8-improvising/
http://chattydm.net/2009/07/30/for-new-gms-worldbuilding-is-storytelling-complication-complexity-micronarratives-and-your-precious-little-fantasy-world-baby/
http://chattydm.net/2009/07/31/the-one-page-dungeon-codex-and-more/
http://chattydm.net/2009/09/14/roleplaying-games-as-a-teaching-tool/
http://chattydm.net/2009/11/22/cross-class-training-the-10k-hours-gms-teachers-managers/
http://chattydm.net/2009/11/26/cross-class-training-ii-the-teaching-dm/
http://chattydm.net/2009/12/14/creativity-and-the-rpg-mind-part-2-the-right-answer/
http://chattydm.net/2009/12/29/nicos-lego-rpg-assault-on-the-crystal-kings-cave-part-1
http://community.livejournal.com/gametime/68450.html
http://d7.pipemaze.com/blog/2009/05/25/skill-systems-are-sometimes-a-good-idea/
http://d7.pipemaze.com/blog/2009/05/28/fiction-first/
http://d7.pipemaze.com/blog/2009/07/07/the-dd-4e-rust-monster-provides-no-risk/
http://deltasdnd.blogspot.com/2009/04/on-avoiding-death.html
http://deltasdnd.blogspot.com/2009/05/its-not-just-about-fun.html
http://driph.com/words/2009/04/the-torrents-of-elemental-evil/
http://dungeonsmaster.com/2009/03/confessions-of-a-gamer/
http://dungeonsmaster.com/2009/03/dice
http://dungeonsmaster.com/2009/03/the-spoils-of-war/
http://dungeonsmaster.com/2009/04/cheating-in-dd
http://dungeonsmaster.com/2009/04/im-your-cleric-not-your-bitch
http://dungeonsmaster.com/2009/04/more-than-just-minions/
http://dungeonsmaster.com/2009/04/taking-the-dungeon-out-of-d-and-d/
http://dungeonsmaster.com/2009/07/whats-a-plus-1-sword
http://dungeonsmaster.com/2009/11/engaging-your-players/
http://dungeonsmaster.com/2009/11/should-players-suffer-when-pcs-die
http://dungeonsmaster.com/2009/12/why-you-want-a-controller-in-your-party/
http://forum.rpg.net/showthread.php?t=397944
http://gameplaywright.net/?p=328
http://gamerbling.wordpress.com/dice-accessories/d-total/
http://githyankidiaspora.wordpress.com/2009/11/08/the-delrosso-principle/
http://githyankidiaspora.wordpress.com/2009/12/17/all-you-need-is-a-good-gm/
http://greyhawkgrognard.blogspot.com/2009/03/specialty-products-of-flanaess-part-i.html
http://greyhawkgrognard.blogspot.com/2009/09/t1-village-of-hommlet.html
http://greyhawkgrognard.blogspot.com/2009/10/is-it-possible-to-publish-true.html
http://greyhawkgrognard.blogspot.com/2009/12/exploring-world-of-greyhawk.html
http://grognardia.blogspot.com/2008/12/disenchantment-of-world.html
http://grognardia.blogspot.com/2008/12/secret-of-my-success.html
http://grognardia.blogspot.com/2009/01/science-fantasy-d.html
http://grognardia.blogspot.com/2009/03/gygaxian-unnaturalism.html
http://grognardia.blogspot.com/2009/04/hobby-and-industry.html
http://grognardia.blogspot.com/2009/11/dwimmermount-and-plot.html
http://ideamancer.blogspot.com/2009/06/five-bullywugs-named-steve-steve.html
http://iflybynight.blogspot.com/2009/08/gaming-in-raw.html
http://im-chat.com/zine/columns/120400.htm
http://inkwellideas.com/?p=312
http://inkwellideas.com/?p=447
http://inkwellideas.com/?p=468
http://inkwellideas.com/?p=477
http://inkwellideas.com/?p=617
http://jamesmishler.blogspot.com/2009/07/doom-of-rpgs-rambling.html
http://jrients.blogspot.com/2009/07/six-spheres-of-lubanjawi.html
http://jrients.blogspot.com/2009/08/inking-gamescience-dice.html
http://jrients.blogspot.com/2009/08/on-system.html
http://jrients.blogspot.com/2009/08/top-ten-awesome-rings.html
http://kingworkscreative.blogspot.com/2009/03/pendulum-map.html
http://kingworkscreative.blogspot.com/2009/04/dnd-gear-lock-tiled-floor.html
http://kingworkscreative.blogspot.com/2009/04/dnd-monotheistic-approach-to-dnd.html
http://kingworkscreative.blogspot.com/2009/05/dnd-idea-fortified-planar-gate.html
http://kingworkscreative.blogspot.com/2009/07/dnd-perilous-procession-1-earn-your.html
http://kingworkscreative.blogspot.com/2009/07/dnd-perilous-procession-2-safe.html
http://kingworkscreative.blogspot.com/2009/07/dnd-perilous-procession-3-uncover-theif.html
http://kingworkscreative.blogspot.com/2009/07/dnd-perilous-procession-4-negotiate.html
http://kingworkscreative.blogspot.com/2009/08/dnd-perilous-procession-5-gain-entrance.html
http://leagueofimaginaryheroes.wordpress.com/2009/06/03/support-for-situation-generation/
http://linnaeus.wordpress.com/2009/08/17/rpg-setting/
http://lotfp.blogspot.com/2009/01/xp-for-treasure.html
http://lotfp.blogspot.com/2009/02/game-about-finding-money.html
http://lotfp.blogspot.com/2009/03/value-of-random-tables-and-using-gaming.html
http://lotfp.blogspot.com/2009/04/rpgs-are-best-packaged-as-books-and.html
http://lotfp.blogspot.com/2009/06/i-am-nobody-in-real-life.html
http://lotfp.blogspot.com/2009/06/i-hate-fun-one-year-later.html
http://ludosofy.wordpress.com/2009/03/03/using-role-play-as-a-research-tool/
http://markgamemaker.blogspot.com/2009/10/critical-decision.html
http://markgamemaker.blogspot.com/2009/10/format-wars.html
http://markgamemaker.blogspot.com/2009/11/connections-and-discoveries.html
http://markgamemaker.blogspot.com/2009/11/narrativism-rising.html
http://markgamemaker.blogspot.com/2009/11/recoil.html
http://mearls.livejournal.com/152268.html
http://monstersandmanuals.blogspot.com/2009/03/playing-in-somebody-elses-back-yard.html
http://montecook.livejournal.com/176772.html
http://mxyzplk.wordpress.com/2009/01/06/why-the-rule-of-cool-is-not-cool/
http://newbiedm.com/2008/11/22/newbiedm-tutorial-counters-tokens-or-pogs/
http://newbiedm.com/2009/01/13/newbiedm-tutorial-printing-battle-maps-to-a-1-scale/
http://newbiedm.com/2009/03/24/song-lyrics-and-your-campaign/
http://newbiedm.com/2009/05/14/advice-for-new-dms-only/
http://newbiedm.com/2009/05/21/are-you-a-new-dm-looking-for-players/
http://newbiedm.com/2009/07/25/dont-make-the-pc-ride-the-newbie-railroad/
http://newbiedm.com/2010/01/01/a-system-for-playing-dd-with-my-kid/
http://nitessine.wordpress.com/2009/11/13/the-rpg-course-lecture-seven/
http://oldguyrpg.blogspot.com/2009/06/dispelling-myth-sandbox-prep.html
http://oldguyrpg.blogspot.com/2009/11/wargaming-roots-of-d-revisited.html
http://oldguyrpg.blogspot.com/2009/11/we-play-swords-wizardry-quick-start.html
http://philgamer.wordpress.com/2009/01/20/social-dynamics-puzzles/
http://philgamer.wordpress.com/2009/05/07/character-development-happens-in-game/
http://philosophyofgames.blogspot.com/2009/01/5-things-all-gamers-should-try.html
http://playpassionately.wordpress.com/2009/01/07/passionate-play-5-you-cant-ruin-the-story/
http://quiltcityogres.blogspot.com/2009/11/tuesday-truths-dual-roles.html
http://quiltcityogres.blogspot.com/2009/11/tuesday-truths-gaming-advocacy.html
http://revolution21days.blogspot.com/2009/04/on-merits-of-dungeons.html
http://revolution21days.blogspot.com/2009/05/industry-is-irrelevant.html
http://revolution21days.blogspot.com/2009/09/dungeon-soap-operas-are-best-kind-of.html
http://rob-donoghue.livejournal.com/328884.html
http://rob-donoghue.livejournal.com/329823.html
http://rob-donoghue.livejournal.com/334550.html
http://rob-donoghue.livejournal.com/335247.html
http://rob-donoghue.livejournal.com/339677.html
http://robin-d-laws.livejournal.com/343090.html
http://rpgathenaeum.wordpress.com/2009/05/09/four-tips-for-writing-effective-dd-read-aloud-text/
http://rpgathenaeum.wordpress.com/2009/11/11/character-development-whats-my-motivation/
http://rpgathenaeum.wordpress.com/2009/11/18/campaign-cultures-and-equipment-more-than-dwarven-axes-and-elvish-bows/
http://rpgcentric.com/a-monster-guaranteed-to-destroy-any-campaign.html
http://rpgcentric.com/arguing-effectively.html
http://rpgcentric.com/be-careful-with-that-scroll-warning-labels-in-dd.html
http://rpgcentric.com/fear-of-change-is-natural-or-how-i-learned-to-stopped-worrying-and-love-edition-x.html
http://rpgcentric.com/have-lego-will-game.html
http://rpgcentric.com/mr-d20-guy-a-tribute-to-gary-gygax.html
http://rpgcentric.com/new-4e-class-the-roadie.html
http://rpgcentric.com/new-gamer-application-form.html
http://rpgcentric.com/pandora-radio-and-your-gaming-session.html
http://rpgcentric.com/sneak-preview-dd-5e-character-sheet.html
http://rpgcentric.com/stuck-in-the-dark-with-a-grue.html
http://rpgcentric.com/the-bullywug-theme-song.html
http://rpgcentric.com/the-seven-deadly-sins-and-gaming-part-one.html
http://rpgcentric.com/the-seven-deadly-sins-and-gaming-part-two.html
http://rpgcentric.com/tony-and-daves-flgs-tour-09.html
http://rpgcentric.com/youre-so-gm-and-you-dont-even-know-it.html
http://rpgdiehard.blogspot.com/2009/12/scripted-adventures-and-old-school.html
http://rpgpundit.xanga.com/701867859/item/
http://seaofstarsrpg.wordpress.com/2009/08/30/game-theory-moral-dilemmas-slavery/
http://seaofstarsrpg.wordpress.com/2009/09/27/putting-the-wonder-back-into-wondrous-items/
http://seaofstarsrpg.wordpress.com/2009/10/21/game-theory-moral-dilemmas-playing-evil/
http://sittingduck1313.livejournal.com/334840.html
http://slyflourish.com/magic-gems-for-item-reward-flexability/
http://sob.apotheon.org/?p=878
http://spiritsofeden.com/2010/01/15/how-to-plan-a-spirits-of-eden-campaign/
http://spiritsofeden.wordpress.com/2009/11/11/thinking-up-an-interesting-villain/
http://spiritsofeden.wordpress.com/2009/12/01/the-unknowable-mind-%e2%80%93-spirit-outlook/
http://spiritsofeden.wordpress.com/2010/01/05/skill-rituals-comprehensive-rules/
http://spiritsofeden.wordpress.com/spirits-of-eden-players-guide/ten-things-you-must-know-about-spirits-of-eden/
http://stockade.wordpress.com/2009/09/28/the-3-questions-1/
http://storybythethroat.wordpress.com/2009/12/16/free-affirmed-expressive-consequential/
http://strolen.com/viewing/5_Room_Dungeon
http://tankardsandbroadswords.blogspot.com/2009/01/best-way-to-win-is-not-rolling-dice.html
http://tenletter.wordpress.com/2008/08/10/the-case-of-the-bitch-gender-and-identity-construction-and-formation-in-role-playing-narratives/
http://tenletter.wordpress.com/2008/09/18/how-to-forge-a-magic-item/
http://tenletter.wordpress.com/2009/03/24/academic-antagonistic-players-and-irrational-good-behaviour/
http://tenletter.wordpress.com/2009/04/02/cleavage-a-guide-to-the-ins-and-outs/
http://tenletter.wordpress.com/2009/04/17/man-the-hell-up-and-play-the-damn-cleric-squishing-cybernetics-into-my-rpg
http://tenletter.wordpress.com/2009/05/08/does-4e-hamper-creative-play-in-combat/
http://tenletter.wordpress.com/2009/06/19/media-assigns-nicknames-to-members-of-steve-gang/
http://thefineartofthetpk.blogspot.com/2009/01/too-cool-for-school-when-did-awesome.html
http://thouandone.wordpress.com/2009/01/26/why-most-supplements-suck/
http://transitivegaming.blogspot.com/2009/03/crunchometer.html
http://trollsmyth.blogspot.com/2009/02/romance-sex-and-d-college-years.html
http://trollsmyth.blogspot.com/2009/02/romance-sex-and-d-high-school-years.html
http://trollsmyth.blogspot.com/2009/02/romance-sex-and-d-women-are-from-venus.html
http://trollsmyth.blogspot.com/2009/02/stupi-educated-npc-tricks.html
http://trollsmyth.blogspot.com/2009/03/fair-is-fair-but-dont-expect-any-in.html
http://trollsmyth.blogspot.com/2009/04/old-school-or-troll-school.html
http://trollsmyth.blogspot.com/2009/04/romance-sex-and-d-dragon-sex.html
http://trollsmyth.blogspot.com/2009/04/trollsmyth-fails-old-school-purity-test.html
http://trollsmyth.blogspot.com/2009/05/calendars.html
http://trollsmyth.blogspot.com/2009/05/feelings-whoa-whoa-whoa-feelings.html
http://trollsmyth.blogspot.com/2009/05/learning-to-play.html
http://trollsmyth.blogspot.com/2009/05/old-school-tactics-counting-cost.html
http://trollsmyth.blogspot.com/2009/05/where-pros-are.html
http://trollsmyth.blogspot.com/2009/07/charmed-im-sure.html
http://trollsmyth.blogspot.com/2009/07/playing-with-culture-noble-titles-among.html
http://trollsmyth.blogspot.com/2009/07/tackling-big-questions.html
http://trollsmyth.blogspot.com/2009/08/gettin-high-in-lands-of-doom-teaparties.html
http://trollsmyth.blogspot.com/2009/08/natural-mutations-of-campaign.html
http://trollsmyth.blogspot.com/2009/11/daisy-chains-of-death-and-destruction.html
http://unclebear.com/?p=3127
http://unclebear.com/?p=4119
http://vulcanstev.wordpress.com/2009/06/18/five-bullywugs-named-steve-steve-omega/
http://webamused.com/bumblers/?p=1122
http://webamused.com/bumblers/?p=377
http://webamused.com/bumblers/?p=451
http://webamused.com/bumblers/?p=514
http://webamused.com/bumblers/?p=554
http://whatsilence.blogspot.com/2008/01/main-character-theory-of-role-playing.html
http://whitehall-paraindustries.blogspot.com/2009/01/elements-layers-of-design.html
http://whitehall-paraindustries.blogspot.com/2009/01/why-rpg-theory-has-bad-rep-part-i.html
http://willowrants.wordpress.com/2009/02/19/character-creation-tips-and-tricks-part-i/
http://willowrants.wordpress.com/2009/02/19/character-creation-tips-and-tricks-part-ii/
http://www.20by20room.com/2004/01/practical_causa.html
http://www.apathygames.com/2009/11/06/why-we-play-the-social-aspect/
http://www.apathygames.com/2009/11/17/introducing-a-new-player-converse-before-the-game-starts/
http://www.apathygames.com/2009/12/02/make-them-an-offer-they-cant-refuse/
http://www.apathygames.com/2009/12/11/having-fun-between-delusions/
http://www.bardofvaliant.com/2009/09/contest-winner-heart-of-an-evil-gm-advice/
http://www.berengad.com/blog/?p=40
http://www.berengad.com/blog/?p=51
http://www.campaignmastery.com/blog/cultural-essence-1/
http://www.campaignmastery.com/blog/elevate-your-game-tracking-airborne-minis/
http://www.campaignmastery.com/blog/guilds-organisations-and-other-bad-company/
http://www.campaignmastery.com/blog/mistakes-session-post-mortem-tips/
http://www.campaignmastery.com/blog/networks-of-npcs/
http://www.campaignmastery.com/blog/shadow-levels/
http://www.campaignmastery.com/blog/the-nimble-mind/
http://www.creativeanomalies.com/blog/2009/06/30/rpg-carnival-steampunk/
http://www.creativeanomalies.com/blog/2009/07/17/on-watering-holes-rails-and-public-houses/
http://www.creativeanomalies.com/blog/2009/09/15/the-order-of-st-ossus/
http://www.creativeanomalies.com/blog/2009/09/30/working-a-gig-campaign-prep/
http://www.creativeanomalies.com/blog/2009/11/17/hearsay-how-to-add-myths-legends-and-anecdotes-to-your-campaign-world/
http://www.creativeanomalies.com/blog/2009/11/25/5-tips-for-new-gms/
http://www.creativeanomalies.com/blog/2009/12/30/world-premise-twist-education/
http://www.critical-hits.com/2009/06/18/4e-lite/
http://www.critical-hits.com/2009/07/16/overt-vs-covert-skill-challenges/
http://www.critical-hits.com/2009/09/30/making-your-5x5-campaign-plan-into-a-grid/
http://www.czaralex.com/blog/?p=401
http://www.d20source.com/2009/08/inns-and-outs
http://www.deadlyfredly.com/2009/12/no-silent-fan/
http://www.dungeonmastering.com/campaigns-adventures/the-short-campaign-manifesto
http://www.dungeonmastering.com/campaigns-adventures/tpk-is-only-the-beginning
http://www.dungeonmastering.com/gaming-life/fun-and-creative-ways-to-obliterate-minions
http://www.dungeonmastering.com/gaming-life/the-10-freakiest-facts-you-never-knew-about-gelatinous-cubes
http://www.dungeonmastering.com/tools-resources/10-character-concepts-you-don’t-see-every-day
http://www.dungeonmastering.com/tools-resources/the-one-shot-session-success-formula
http://www.enworld.org/forum/blogs/dmccoy1693/2072-my-role-playing-school-thought.html
http://www.enworld.org/forum/blogs/herremann-the-wise/2035-dreams-5th-edition-how-initiative-should-work.html
http://www.fairgame-rpgs.com/comment.php?entry=210
http://www.flamesrising.com/13-doors-lfne-preview8
http://www.flamesrising.com/city-in-the-sand-interview
http://www.flamesrising.com/designing-ganakagok-the-certainty-of-change
http://www.flamesrising.com/finding-horror-in-the-eighties
http://www.gnomestew.com/crock-pot/troys-crock-pot-tv-for-the-gamer-in-me
http://www.gnomestew.com/gaming-conventions/6-rules-for-gming-great-rpg-events-at-conventions
http://www.gnomestew.com/gming-advice/5-mistakes-of-the-new-gm
http://www.gnomestew.com/gming-advice/a-game-is-a-work-in-progress
http://www.gnomestew.com/gming-advice/a-primer-on-politeness
http://www.gnomestew.com/gming-advice/be-conscious-and-reflective-when-you-gm-seven-maxims-for-game-masters
http://www.gnomestew.com/gming-advice/beware-the-retcon
http://www.gnomestew.com/gming-advice/compensating-for-failure
http://www.gnomestew.com/gming-advice/creating-simple-deep-playlists-for-rpg-background-music
http://www.gnomestew.com/gming-advice/dd-burgoo-dontcha-got-a-job-or-something
http://www.gnomestew.com/gming-advice/deep-as-a-puddle-character-development-with-tarot
http://www.gnomestew.com/gming-advice/deep-as-a-puddle-characters-and-culture
http://www.gnomestew.com/gming-advice/dont-fall-for-these-rpg-arguments
http://www.gnomestew.com/gming-advice/doubleheader-the-triple-constraint-of-a-campaign
http://www.gnomestew.com/gming-advice/eight-game-mastering-truths
http://www.gnomestew.com/gming-advice/emerging-complexity-for-gms-it-rocks-for-npcs
http://www.gnomestew.com/gming-advice/every-game-is-an-interview
http://www.gnomestew.com/gming-advice/first-time-gming-doing-a-job-that-you-dont-know-how-to-do
http://www.gnomestew.com/gming-advice/from-con-to-con-the-journey-ends
http://www.gnomestew.com/gming-advice/hey-you-wanted-to-play-the-cleric-now-youre-stuck-with-it
http://www.gnomestew.com/gming-advice/how-much-metagaming-is-too-much
http://www.gnomestew.com/gming-advice/how-to-make-skill-checks-not-suck
http://www.gnomestew.com/gming-advice/improve-your-game-guaranteed
http://www.gnomestew.com/gming-advice/intangible-rewards-character-development
http://www.gnomestew.com/gming-advice/introductory-games-for-new-roleplayers
http://www.gnomestew.com/gming-advice/laying-the-ground-rules
http://www.gnomestew.com/gming-advice/loose-prep-detailed-play
http://www.gnomestew.com/gming-advice/new-campaign-secrecy-vs-disclosure
http://www.gnomestew.com/gming-advice/pc-transformations-or-how-gandalf-became-a-white-wizard
http://www.gnomestew.com/gming-advice/planning-and-analysis-paralysis
http://www.gnomestew.com/gming-advice/player-characters-emerging-complexity-is-a-ok
http://www.gnomestew.com/gming-advice/player-narrative
http://www.gnomestew.com/gming-advice/ready-made-horror-one-shots-three-movies-that-are-already-rpg-scenarios
http://www.gnomestew.com/gming-advice/recapping-with-style
http://www.gnomestew.com/gming-advice/restate-the-obvious
http://www.gnomestew.com/gming-advice/rpgs-are-engines-for-making-interesting-decisions
http://www.gnomestew.com/gming-advice/short-sessions
http://www.gnomestew.com/gming-advice/short-sessions-time-saving-tips
http://www.gnomestew.com/gming-advice/sometimes-to-run-a-fun-game-you-need-to-ignore-the-game
http://www.gnomestew.com/gming-advice/story-pacing-the-carter-way
http://www.gnomestew.com/gming-advice/the-decamer-campaign-start-with-dnds-10-stupidest-monsters
http://www.gnomestew.com/gming-advice/the-proper-care-and-feeding-of-your-creativity
http://www.gnomestew.com/gming-advice/the-rebound-game
http://www.gnomestew.com/gming-advice/think-about-your-game-as-if-it-were-a-movie-or-tv-show
http://www.gnomestew.com/gming-advice/too-defined-a-setting-can-prevent-player-creativity
http://www.gnomestew.com/gming-advice/troys-crock-pot-in-praise-of-random-encounters
http://www.gnomestew.com/gming-advice/troys-crock-pot-oh-darn-the-npc-just-rolled-a-1
http://www.gnomestew.com/gming-advice/why-you-cant-always-go-home-again
http://www.gnomestew.com/gming-advice/you-are-not-the-director
http://www.gnomestew.com/gming-advice/you-should-quit-gming-right-now
http://www.gnomestew.com/gming-advice/you-think-you-know-a-genre
http://www.gnomestew.com/hot-buttons/hot-button-whose-character-is-it-anyway
http://www.gnomestew.com/hot-buttons/the-concept-of-a-star-wars-rpg-should-die-in-a-fire
http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk
http://www.gnomestew.com/tools-for-gms/i-love-my-tiny-notebook
http://www.gnomestew.com/tools-for-gms/preparing-to-improvise
http://www.indie-rpgs.com/articles/24/
http://www.justinachilli.com/blog/2009/11/6/realism-stinks-or-what-its-all-about.html
http://www.koboldquarterly.com/k/article1517.php
http://www.koboldquarterly.com/k/article1742.php
http://www.koboldquarterly.com/k/article1874.php
http://www.koboldquarterly.com/k/article3112.php
http://www.koboldquarterly.com/k/article3132.php
http://www.koboldquarterly.com/k/article3144.php
http://www.koboldquarterly.com/k/article460.php
http://www.koboldquarterly.com/k/article72.php
http://www.livingdice.com/1366/moron_messiah/
http://www.livingdice.com/325/the-tale-of-jacques-a-study-in-ignominious-death/
http://www.livingdice.com/649/ak-47s-vs-wands-using-anachronisms-in-your-rpg-campaign/
http://www.madbrewlabs.com/index.php/2008/12/29/roleplaying-philosophy-99/
http://www.madbrewlabs.com/index.php/2009/01/26/if-rpgs-were-religions/
http://www.madbrewlabs.com/index.php/2009/02/10/rpgs-as-intellectual-property/
http://www.madbrewlabs.com/index.php/2009/03/30/designing-games-with-class/
http://www.madbrewlabs.com/index.php/2009/04/09/rpp-310-roleplaying-promotes-wellbeing/
http://www.madbrewlabs.com/index.php/2009/04/20/designing-games-at-a-new-level/
http://www.madbrewlabs.com/index.php/2009/04/24/villainous-vivisection/
http://www.madbrewlabs.com/index.php/2009/11/16/pathfinder-channeling-feats/
http://www.mobunited.com/mobunitedmedia/2009/12/02/next-gen-rpgs/
http://www.pathsofadventure.com/2009/08/27/when-roles-and-playstyles-clash/
http://www.penandpaperportal.com/?p=505
http://www.rickneal.ca/?p=250
http://www.roleplayingpro.com/2009/03/09/stumbling-blocks-to-starting-a-new-campaign/
http://www.rpgblog2.com/2009/01/quick-spell-failure-table-for-my.html
http://www.rpgblog2.com/2009/01/transcript-from-rpg-world-congress.html
http://www.rpgblog2.com/2009/02/i-am-adversarial-dm.html
http://www.rpgblog2.com/2009/02/using-winter-in-gaming.html
http://www.rpgblog2.com/2009/06/setting-organic-boundaries.html
http://www.rpgblog2.com/2009/09/zacks-10-easy-steps-to-kitchen-sink.html
http://www.rpgblog2.com/2009/12/christmas-wishes-from-rpg-publishers.html
http://www.rpggm.com/blog/2009/10/14/your-teacher-was-right-creating-adventures-with-the-6-ws/
http://www.stargazersworld.com/2008/11/17/monotheistic-religions-in-roleplaying/
http://www.stargazersworld.com/2009/03/02/wars-in-your-fantasy-campaign/
http://www.stargazersworld.com/2009/04/10/another-take-on-magic-items/
http://www.stargazersworld.com/2009/05/16/csi-sharn/
http://www.stargazersworld.com/2009/07/24/review-lovecraftian-tales-from-the-table/
http://www.stargazersworld.com/2009/08/19/confessions-of-a-gamer-in-the-beginning/
http://www.stargazersworld.com/2009/09/02/why-play-old-school-dd/
http://www.stargazersworld.com/2009/09/30/robin-d-laws-interview/
http://www.stupidranger.com/2008/02/xyz-examine-your-dungeon-management-style.php
http://www.stupidranger.com/2009/05/behind-the-screen-the-legendary-chuck-item.php
http://www.stupidranger.com/2009/06/sizzle-cards-a-fun-way-to-add-excitement-to-a-campaign.php
http://www.stupidranger.com/2009/07/developing-your-roleplaying.php
http://www.stupidranger.com/2009/08/behind-the-screen-killing-players.php
http://www.thecoremechanic.com/2009/04/through-looking-glass.html
http://www.thefreerpgblog.com/2009/05/rob-langs-free-guide-to-organising-your.html
http://www.thefreerpgblog.com/2009/12/how-to-turn-your-stock-fantasy-rpg-into.html
http://www.vsca.ca/halfjack/?p=246
http://yarukizero.wordpress.com/2009/06/20/blue-ocean-thoughts-sell-me-on/
That's all folks!
If you are not familiar with Open Game Table - then you can jump here to see how it all got started, and read through some of these posts on TCM to see how the project evolved. Currently, Open Game Table is exclusively distributed to retail stores by Studio 2 Publishing. It's available in print via Amazon, Lulu and direct from Studio 2 and retails for $22.95. A digital version of Open Game Table is also available as a PDF for $9.95 from RPGNow, Lulu, and Studio 2. Please support the Open Game Table project and pick up your copy today!
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