1 comment on this post : Click here to join the discussion!

Saturday means its time to review this past week's readings on the tubes... wow time flys... So, in no particular order.

  1. Your Party as Company. Kinslayer, a guest blogger at UncleBear.com, kicked my week of reading off with a thought provoking post titled "Getting the Troupe Together". The author basically asks the question: why is the party together? and makes some good suggestions that help with the good ol' "suspension of disbelief" issue. I particularly liked this post because it fits very well with entourage campaigns with a large number of rotating players.
  2. FONTS GALORE. Neitherworld Stories returns from the dead with a short post a great font making tool in "Great gaming tool: YourFonts". Apparently, Stargazer's World also posted about the same service a few days prior in "Create custom fonts for free". Suffice to say -- this is real cool for anyone looking to tinker around with custom fonts for there game. Along these same lines - I recieved an email from Crystal Frasier just yesterday pointing me to an extremely nice font company, Blambot.com, where many many of the fonts are free to use for non-profit purposes (like in your RPG campaign.
  3. 4E Rituals. A Hero Twice a Month posted the first in an upcoming series on ritual magic in 4E, "The Promise and Problems of Rituals (Part I)". I'm glad to see some people in our community are finally getting around to deconstructing this aspect of 4th Edition Dungeons & Dragons, because the existing rules as written could definitely use some tweaking. Actually, he inspired me to create some new ritual feats for 4E to address some of the issues raised in his post.
  4. Copyrights, Trademarks, and Patents Oh My! One of my favorite blogs, Mad Brew Labs, posted "RPGs as Intellectual Property". This extremely in depth post (for a blog) is a must read for anyone interested in getting into the (self) publishing field. Chad Perrin SOB followed up on Mad Brew's post with "RPGs and Intellectual Protectionism", once again a somewhat humorous take on the RPG industry. What's better is... he quotes Thomas Jefferson. It doesn't get much better than that.
  5. GET RICH QUICK WITH RPGS. I was going to post about this myself, but Purple Pawn beat me to the punch with "Mongoose Money". Mongoose Publishing just released a $30 PDF that apparently will show you how to get rich publishing roleplaying games. Go ahead, buy it. You'll .. um... get rich! [chuckles]
Have great weekend!


3 comments on this post : Click here to join the discussion!

I moved my RSS feed to Google/Feedburner this morning and I noticed the address is different from my old Feedburner address.

Please update your subscriptions / feed readers / blog rolls etc.

The new feed is located at http://feeds2.feedburner.com/TheCoreMechanic


5 comments on this post : Click here to join the discussion!

Yesterday I posted some excerpts from the Hasbro Q4 2008 financial summary -- reading between the lines you might have seen that the motivation for 4th Edition Dungeons & Dragons was to provide a new game that Wizards of the Coast could produce to fit in with their parent company's vision of "digital gaming". Now, this get's a bit tricky because Atari games (as far as wikipedia knows) still owns the rights to the Dungeons & Dragons brand for 'interactive games'. Atari acquired these rights, along with many other Hasbro brands, when Hasbro Interactive was sold off to Infogrames in 2001 - the parent company of Atari. Hasbro later bought back the digital gaming rights to many of its brands in 2005, some of which are published by WotC (such as Magic the Gathering). However, the digital gaming rights for D&D are still owned by Atari - as far as I can tell. But I digress...

Yesterday, Bill Slavicsek published the monthly editorial "state of the union" post, D&D Insider: Where We Are. In his post he writes:

"It was three years ago that we merged our plans for the 4th Edition of the Dungeons & Dragons game with a new digital initiative. It was two years ago that we announced these plans to the public, and then last year we launched the new game and laid the groundwork for D&D Insider."
OK, so that puts it in 2006 when WotC decided they were "going digital" with the pen-and-paper Dungeons & Dragons game - the same year they ran the D&D Fan Film Contest [chuckles]. It's becoming clear to me that the emphasis for Wizards of the Coast is on the digital side of things - digital products like PDFs and online character gizmos are likely cheaper than books to produce. The books require a huge upfront printing investment, and might just sit in a warehouse if they flop. Digital products probably have the same development costs, but don't have the tail end printing costs - its a lot cheaper to provide server space and bandwidth than print 200,000 copies of Monster Manual XXVI.

Thus, is it possible that in the coming years we will see the printing of new D&D books go by the wayside?

Core rule books such as the PHB 1, 2, 3 etc probably will always come to print. Putting these books on the shelves of bookstores and game stores is nothing short of advertising for the game. Get them hooked, then they'll become subscribers! But, I would not be surprised if we saw supplements, accessories, and even most published adventures go all digital in the coming years. I mean... do we really need a print version of the Adventurers Vault 2 when a searchable online version is really more useful?

Another thing to notice about Bill Slavicsek's post is the following (chopped) excerpt:
"...We’ve learned a lot over the past twelve months. Now we need to take a moment, evaluate where we are and where we want to go next..."
(emphasis mine) Wait... didn't they have a plan already? I called vaporware once before, I'm hoping they don't prove me right on this.
"...D&D Insider, like the D&D brand itself, is a living, growing, ever-expanding experience. It expands every month as we update the Compendium and Character Builder, and as we release new content via the online magazines. And it will expand beyond that, eventually adding new features and functionality. We won’t release any component, however, until it hits or exceeds the level of quality we’ve established with the Character Builder."
(Wow... D&D sounds alot like a cult) So, is this basically saying the map maker, the online tabletop gaming system, the character 'visualizer', etc etc won't be released until... when?
"...I don’t have a ton of new information to pass along on a weekly basis. So, this will be the last regularly scheduled installment of Digital Insider..."
But didn't Mr. Slavicsek just say D&D was a "living, growing, ever-expanding experience". This seems like marketing parlor tricks. Basically, D&DI is "going dark" unless something leaks out on the forums. I just hope they don't cut any more jobs from the WotC development staff.

Sorry if this has been a bit of a ramble. So, I'll leave it on a positive note - earlier I mentioned the PHB 3... this had me a bit stoked to be honest. Mr. Slavicsek also wrote:
"In May, come aboard to help playtest a class from Player’s Handbook 3… the monk!"
Wohoo! That will be cool! I just wonder how similar it will be to Scott Schimmel's version at A Butterfly Dreaming. We shall see...


3 comments on this post : Click here to join the discussion!

Well... I don't know if any of you own Hasbro stock (HAS), but ... last year they kicked tail and blew the doors down on profits DESPITE the recession. Today their Q4 2008 Earnings Call Transcript was released. Here's some excerpts as it pertains to our favorite game:

David Hargreaves : ... Earnings before interest, taxes, depreciation and amortization were $654.3 million compared to $653.5 million a year ago...

Margaret Whitfield - Sterne, Agee & Leach : You mentioned the spending on emerging markets, digital, etc. Can you quantify the spending in Q4 and for the year?

David Hargreaves : I’m not sure we have added it all up exactly like that but we have certainly indicated in the earlier quarters it was running around $20 million a quarter and it was to tail off towards the end of the year. So I would say in the aggregate somewhere between $60-70 million of investment spending behind these various strategies which include the emerging markets, advancing our in house force to support our EA initiative where revenues only start in the fourth quarter but we had people on board all year, included our Wizards of the Coast digital initiatives which is Dungeons and Dragons Insider which if you go to the internet and see now and so there was a whole bunch of initiatives that were included in there and the aggregate spending over the year was probably in the region of about $70 million...

... In the U.S. and Canada segment we also had increases in product
development and marketing expenses related to the investments we are making in
our core brands as well as our Wizards of the Coast digital initiative ...

Drew Crum - Stifel Nicolaus : Can you say what the games and puzzles business did in the fourth quarter in terms of year-over-year growth or decline?

Brian Goldner : Games and puzzles for the full year was down slightly while board games was up a few percent.

Drew Crum - Stifel Nicolaus : How about in the fourth quarter?

Brian Goldner : In the fourth quarter games and puzzles were down a bit more significantly as were board games.



Take home message? Hasbro is an 800-pound gorilla. They love D&D Insider as it fits into the Hasbro wide initiave to get into "digital gaming".

Maybe the executives at WotC pitched a new edition of D&D, along with D&D Insider, to Hasbroas a way to keep the D&D brand alive and fall in line with their parent company's desire to get into the "digital gaming space".


1 comment on this post : Click here to join the discussion!

Wolfgang Baur has offered to write the foreword for the RPG blog anthology! Well, I suppose this has been the biggest development in the last week for the Open Game Table project. We are very excited about this news! Wolfgang's contribution will certainly give the anthology a major boost in credibility and exposure. I'm looking forward to his thoughts on the future of table-top roleplaying games!

Oh, maybe you don't know who Wolfgang Baur is? Well, check out his website site here or hop over to Kobold Quarterly. A list of his contributions to the RPG community for the last ~20 years or so can be seen at Pen & Paper here. Monte Cook also interviewed him as well. Let's just say -- I'm stoked.

In other Open Game Table news -- all the chapters have been put through a first draft and I'm in the process of assembling the final manuscript into one document. So far, it's looking to be about 120 pages in length (~85,000 words) at 8.5 x 11. The artists who are contributing have until the end of the week to send in their final inks, so as I receive them I'll be adjusting the layouts as needed. Also, I'm hoping to have made a decision about the cover art by the end of next weekend - that, along with Baur's foreword, will be one of the final pieces needed for the book.

Some of you have emailed me asking about a timeline - well, since this is a self-published book there's really no hard and fast deadlines. However, I do not want to get too far into 2009 before the book is published. That being said, I'm expecting to have galley proofs around the first week of March and the book to be available for purchase about two weeks after that. Stay tuned!

Sponsorships
In the past I've put out a call for individual and corporate advertising sponsorships of this project to help offset the costs for printing the copies of the book that will be provided to the 50 or more contribute rs to the project. I was surprised when this call for sponsorships was so well received, and thus far nearly $300 in personal and corporate sponsorship funds have been donated. Donations have been made by individual readers of this blog, as well as by Otherworld Miniatures and Rogue Games. THANK YOU!!!

My own goal for sponsorship funds was $500, which is enough to cover most of the printing & shipping costs of 50 or so copies of the book. So, once again, I need to ask the community for their goodwill. If you are interested in sponsoring the project as an individual, please do! Any amount, no matter how small, will be deeply appreciated and you will recognized in the book as an Individual Sponsor of the project. Simply use the PayPal.com link below and donate what amount you feel comfortable giving. Thank you!

Furthermore, corporate advertising sponsorships are still available as well. If you would like to feature a full page or 1/2 page advertisement of your company, website, or blog - please contact me directly at jonathan dot jacobs at gmail dot com for details.







2 comments on this post : Click here to join the discussion!

Inspired by this post over at A Hero Twice A Month, I've decided to offer up something that might help DMs who are looking for a fix to rituals in 4th Edition Dungeons & Dragons. First off, to use these new homebrew feats - you need make two changes to your game:
  1. The Ritual Caster feat is dropped and replaced by other feats listed below.
  2. Classes that normally gain the Ritual Caster feat as part of their design (clerics, wizards) gain, instead, three other feats (shown below).
The feats below are aimed at addressing some of the "issues" people are having with 4E rituals in that 1) money is the main obstacle towards gaining new rituals; and 2) anyone can be a ritual caster as easily as a wizard or cleric - thus devaluing the the importance of the ritual caster class feature.

Epic Ritual Caster
Prerequisite: Trained in Arcana or Religion, Paragon Ritual Caster Feat.
Benefit: You can master and perform rituals of your level or lower. These rituals are limited to those of level 30 or below. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals. Clerics and Wizards automatically gain this feat as part of their ritual caster class feature.

Heroic Ritual Caster
Prerequisite: Trained in Arcana or Religion.
Benefit: You can master and perform rituals of your level or lower. These rituals are limited to those of level 10 or below. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals. Clerics and Wizards automatically gain this feat as part of their ritual caster class feature.

Natural Study [Wizard]
Prerequisite: Int 13, wizard.
Benefit: You gain a +3 bonus to all ritual casting checks that rely on the Arcana or Nature skills.

Paragon Ritual Caster
Prerequisite: Trained in Arcana or Religion, Heroic Ritual Caster feat.
Benefit: You can master and perform rituals of your level or lower. These rituals are limited to those of level 20 or below. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals. Clerics and Wizards automatically gain this feat as part of their ritual caster class feature.

Ritual Mastery
Prerequisite: Heroic Ritual Caster, Paragon Ritual Caster, Epic Ritual Caster.
Benefit: You automatically gain mastery in two rituals of your level or below. You may take this feat multiple times to gain mastery in additional feats.

Scholar of the Sacraments [Cleric]
Prerequisite: Int 13, cleric.
Benefit: You gain a +3 bonus to all ritual casting checks that rely on the Religion or Heal skills.

Hopefully these rituals might provide a quick fix to anyone who is looking to make clerics and wizards the _real_ ritual casters in the game once again. At the same time, these changes don't prevent anyone else from learning how to cast rituals.

Comments? What do you think?

Well, I made it through the first week at my new job without any major problems. In fact, I managed to squeeze a fair amount of "auxiliary reading" in between all the other work-related reading and orientation meetings. What have I been reading this week? Well... take a look!

  • Yet Another D&D Fanzine is going to be published by Goodman Games under the GSL license. Says Ogre Cave, "... According to Joseph Goodman, a primary goal of Level Up is to get gamers down to their local retail stores, so for the time being, a subscription plan has not been determined..." Well - at least the goal of the fanzine is somewhat novel. And I expect that FLGSs need all the help they can get these days to get more folks in the door. Purple Pawn also covered this news.
  • Maps? What Maps? While not necessarily a post aimed at this months RPG Blog Carnival - Dragon Avenue wants to know where all the maps are for Thunderspire Labyrinth. Fortunately, a bunch of fellow geeks over at EN World made some to supplement those in the adventure.
  • Oh THESE Maps... Speaking of maps... Zach over at RPG Blog II found another Hex Mapping application he likes. And NewbieDM gets a gold-star for being the first blogger to jump in on this month's theme for the RPG Blog Carnival. Monsters and Manuals also kicks out some new maps in "Unfinished Map of Mollusc-People States".. the Mollusk people. Mollusk people? Really? LMFAO...
  • Join the Discussion... oh, and speaking of Zach... he makes an excellent point when asking the question "Are RPG Blogs Supplanting RPG Forums?". It's a topic I'm rather partial too... and from the looks of it... tons of other bloggers and blog readers are too.
  • Remember the Masters. Uncle Bear wants the RPG blogosphere to remember Gary Gygax on the anniversary of his death by building a sort of "blog memorial". I think this is a great idea - but I'll likely honor the man by having a moment of silence on The Core Mechanic.
  • Progressive Fantasy... I've been thinking alot lately about the evolution of technology in fantasy game settings. So, I've been doing a bit of rpg blogosphere research of sorts. Gamergrene wrote back in 2006 "Mix Genres, Open Doors", an excellent post about fantasy setting mashups. About a year later, the same site offered up "What I Bring to the Table #4: Magic and Technology" - which is a bit off target, but was worth the read nonetheless. Zach (again!) posted back in 2006 as well an article called "Failed Gnomish Weaponry", which gave me some ideas. KeyOurCars offers up "Warhammer Firearms for DnD" (which I may have linked to before) which is also relevant. I'm starting to think this sort of fantasy must have a name - but alas I can't find one so I'm dubbing it "Progressive Fantasy".
Well, that's about it for now! Stay tuned! On Monday I'll have the weekly update about the anthology project Open Game Table - there has been some very good news recently that involves these guys.

For those of you out there who are interested in the more theorectical aspects of roleplaying and game design; as well as the social impact and placement of roleplaying games - check out the International Journal of Roleplaying. They just released their first issue as a freely downloadable PDF. It seems to be a fledgling journal with a legitimate academic interest in roleplaying as social medium. If you look at the review board, you will notice that nearly all of them are either postdocs or professors at universities around the globe.

Very interesting at the very least...


24 comments on this post : Click here to join the discussion!

Well, according to the schedule - it's my turn again to host the monthly RPG Blog Carnival. Wohoo! Last month, Berin Kinsman from UncleBear.com hosted the carnival with "RPG Blog Carnival: New Year’s Gaming Goals and Resolutions". His end of the month summary was just published and can be found here.

As many of you know, I'm working hard at getting the RPG blog anthology finished and published. These things take time, but suffice to know that I've added another artist to the existing team of volunteer artists (7 total) and all the chapters of the anthology are now done and in draft form. The editors and I are now going over it with a fine tooth comb to copy edit the text while we wait for the last (excellent!) pieces of artwork to come in. Hopefully by the 15th I'll have everything in place for a final round of proofs.

So, what does the Anthology have to do with this month's RPG blog carnival? 

Well, some time ago - early in the project - I did some market research to find out what people wanted in the Anthology. One of the top categories was "Maps" and another was "Monsters". The problem was that these categories were extremely underrepresented in the RPG blogosphere. Basically, the blog readers love these posts but we blog authors rarely post new maps or monsters for our readers to consume. So... to help encourage more MAPS and MONSTERS in the blogosphere I'm dedicating this months topic for the RPG Blog Carnival to the following:
"Post something that includes at least one map and one new monster for any RPG game system."
What do you think? Hopefully if the Anthology has a second volume for next year this month's carnival will answer what the readers want.

Don't know how to participate in the Carnival? Simply blog about something that fits the above topic and link back to this post here at The Core Mechanic to indicate you are participating. Also, leave a comment here so that people can find your blog post as the month progresses. At the end of the month, when the carnival closes, I'll post a wrap up of all the participants and blog posts. Its going to be MONSTER & MAP MADNESS!!!

Please check out the excellent previous RPG Blog Carnivals too! They have included:
  1. "Character Death, Resurrection, and The Undead" (The Core Mechanic)
  2. "Homebrew" (The Fine Art of the TPK)
  3. "Super Heroes in RPGs" (Musings of the Chatty DM)
  4. "Religion in the Work Plac...eh I mean RPG Land" (The Dice Bag)
  5. "Transitions & Transformations" (Critical Hits)
  6. "New Year's Gaming Resolutions" (Uncle Bear)


First off, this is not a post about roleplaying games (my usual fare). This is a post about blogging, specifically blog comments and who owns them.

Who owns the copyrights to comments left on blogs?

The comment author?

The blog author or owner?

You see, I'm currently working on publishing an anthology of roleplaying game blog posts from 2008 and before. The project, called Open Game Table, has been a labor of love for me and (much to my surprise) has benefited greatly from an overwhelming number of supporters and volunteers from the RPG blogosphere. The 48 blog posts that have been selected to be included in the anthology were selected from over 130 posts that were nominated by blog authors and readers. I'm now in the process of doing the layout, design, and editing of the anthology's manuscript and recently the subject of blog comments and who owns their copyrights came up. Two of the contributing blog authors expressed concerns over my use of selected comments in the anthology without the expressed consent of the comment authors. To be completely honest, this struck me by surprise as I had assumed that the blog comments were considered part of the blog article itself (much like an addendum) and were therefor the property of the blog owner. Thus, I had assumed that by obtaining permissions to publish the blog articles in the anthology from the blog authors this would in turn include the comments as well.

Not so fast.

It turns out there is very little in the way of legal precident for this. Go ahead and Google it. You see a whole lot of talk talk talk by blogs cut from all different cloths; but very little actual legal precedent. There's one case I know of that involved a MySpace blogger who refused to remove comments from their blog when the comment authors requested it. But that's about it.

Of course, standard US copyright law clearly supports the author in that [paraphrasing here] "as soon as you write it down it is copyrighted". This would lead you to believe that the author of the comments owns the comments, even though they appear on some other medium they do not own. Some would say it is fairly cut and dry. Others say that its not so simple.

But do they own their comments after they are published?

The comment authors have no control over them, since the blog owner can often delete, edit or otherwise suppress any comment left on their blog. Furthermore, things become much more complicated if you consider third-party applications that republish weblog comments, such as Twitter, Friend-Feed, Google Reader iPage, etc. Disqus does a good job of summing up the real issues here.

This becomes even more bizarre when you consider that many bloggers are running advertising on their websites that is context sensitive (such as Google AdSense; which is in place on this blog). If someone else's comments are helping generate the ads that appear on a blog due to their content, but that person is the owner of those comments, not the blogger, then shouldn't they be also entitled to some royalties or payments from the sale of ads? Surely not.

Where then do you draw the line?

What about then the situation with the anthology I am publishing. Each and every one of the blog authors have signed permissions agreements that stipulate that I have the right to republish their blog post in a printed book. Should I also then seek the permissions of each and every blog comment author whose comment (that adds value to the article as a whole) I may also want to include? What if the comment author used a fake email address or was simply anonymous? What if they were under the age of consent (18)?

These are all issues that bloggers should consider. Many bloggers outside our little RPG blogging community have already considered these issues. You will often find, especially on commercial blogs, a Terms of Service agreement that clearly stipulates the status of the comments left on the blog. I have added one to The Core Mechanic as a result of this minor brouhaha and you can find it in the footer below, or on the comment page. Section 5, Information Rights is the part you will want to pay attention to. I've provided here as well:
"5. Information Rights. The Proprietor does not claim ownership of Content you submit or make available for inclusion on the Service. However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed."
This basically means that the blog owner ("The Proprietor") can do whatever they wish with the comments left on the blog; and the author of the comments can as well. The copyright is, however, still technically owned by author. I've since seen some other blog TOS's where the comments fall under a Creative Commons license; still others I've seen where the comments are released into the public domain.

I would urge anyone who is writing a blog of their own to consider this issue of comment ownership and permissions; if only for a moment. You may never know when, in retrospect, you had wished you had a Comment Policy or some other TOS agreement in place. I'm not a lawyer, and after reading several dozen blogs and other websites about the copyright status of blog comments, one thing is clear to me: this is a very grey area that I have no interest trotting in ... I tend to think that blog comments are functionally the same as addendums to the main blog post and the comment author is giving up their control of the content once they post it on the blog owner's site. But, that's just my opinion - and with regards to Open Game Table - I'm not interested in putting everyone involved in the project at risk of some sort of infringement of copyright permissions simply because I wanted to include a selected number of comments in the Anthology.

In the meantime, I've stripped the manuscript for the blog anthology of all comments for the time being. I'm perfectly happy publishing the book without them included, although I do recognize that blog comments are our currency and often times it is the comments that "make a post", not the post itself. Bahh....


2 comments on this post : Click here to join the discussion!


I was surprised when I was recently asked to review a portion of the newly released Kobold Quarterly #8, specifically the article titled "Tossing Kegs and Smashing Chairs", by Steven Furlanetto. And, although the article in question is mostly for 3rd Edition Dungeons & Dragons (and Pathfinder), I just couldn't say No since editions don't really matter to me - and I love tavern brawls.
"...Imagine the party wizard careening across the beer-slicked floor with angry peasants launching mugs at her as she slides by, the fighter wildly waving a broken chair while perched precariously on top of a rickety table about to be smashed by the town brute, or the rogue swinging to their rescue dangling from the chandelier..."

Furlanetto describes in detail some of the problems related to well... bar room fights. Usually in D&D, combat encounters are between the party (a limited number of 'heroes') and the enemy (a limited number of mooks). Of course, a bar fight is a completely different animal. You might be faced with an angry mob of disenfranchised dwarven mine workers who may already be six kegs deep into the latest union meeting. Or, you might be ducking the mugs and knives as the bartender quells a group of unruly thugs out for "a good time". You might even find yourself going to fisticuffs with fellow party members who "mistakenly" thought you were someone else before they crashed the chair over your head. Well, whomever the fight is with - a tavern brawl can work in D&D even though it should be non-lethal and often against many many foes. Fulanetto does a great job of pointing out the pros and cons of barroom brawls, and even provides some crunch for DM's asking questions like "I wonder how damage a small cask of ale would do? What about a large cask of ale?" For PCs who like to imbibe more than others, all this begs the obvious question: Can I get proficiency in Keg Throwing?

Heck, there's even a fair amount of "chandelier" mischief. Want some quick rules on swinging from a chadelier? Check. Want to fight a mob of  drunks? Check. What some ideas on how to incorporate a bar fight into an ongoing adventure? Check.

So if you are looking to add a little spice to your game by introducing your players to the fine art of drunken combat - pick yourself up a copy of Kobold Quarterly #8. Go break some kegs for me!

OK, it's a day late - these updates usually come on Mondays. may have also noticed my blogging frequency has significantly dropped in the last week. Let's just say "I've been swamped!" The Anthology project is now full-steam ahead as I am digging through the final entries, doing all the layout and design, and working with the other volunteer editors and artists. It is a huge amount of work - typical for me to propose a project having no idea how much effort will be required to carry it to the finish line.

OK, enough of my whining - what's been done in the last week? Well...

SAMPLE CHAPTER
A sample, or demo, chapter was put together and used as a working document with the editors to finalize font choices, basic layout designs, artwork placements, etc.. The biggest hurdle for me was to wrap my head around the use of "document styles" to control all the formatting. It makes sense of course, but I'm so thankful to have such an excellent team of professional editors to go to for advice, editing, and proofreading input. The chapter that was on was "Chapter 9 - RPG History & Commentary". It includes blog posts from such RPG luminaries as Ben Robbins, James Maliszewski, Jeff Rients, Berin Kinsman, and James Edward Raggi IV. The chapter weighs in at 16 pages (~11,000 words) and includes original artwork crafted specifically for each blog post by Crystal Frasier, James Keegan, and Jennifer Weigel. You can

I was very satisfied with the final edit of Chapter 9, so dove next into probably the hardest, and longest, chapter next: "Chapter 8 - 4th Edition: Classes, Equipment & Action Points". I've already finished the first draft of this chapter and it is expected to be no less than 30 pages once everything is all said and done. Just waiting on additional artwork and the first round of feedback from the assistant editors. Stargazer has already even blogged about it here, and seems to like what he is seeing. Wohoo! Hopefully next week I'll have some more information for you.

ARTWORK
I'm also very pleased to let you know that I've received a number of additional pieces of original artwork for the Anthology in the last week. Below is a sampling of some the artists provided to me - final inks will be forthcoming. Can you guess what blog posts these might be for?

Hugo Solis

Jennifer Weigel
SPONSORSHIPS
If you are interested in being an Individual Sponsor, please feel free to use the PayPal link below to donate. Your help is deeply appreciated and will go a long long way towards making this project a reality for everyone involved. These funds are going to be used to cover the printing costs for the complementary copies of the book that will be sent to the contributing authors and artists. I am honored and humbled that so many folks have pitched in to help support this project; thus far I've managed to raise about $280, which is more than half-way towards my personal goal of raising $500 to help offset the costs of printing, but unfortunately I haven't received any new sponsors in the last week. Want to help out? Become a Private Sponsor! Even small donations for a few bucks will be appreciated!

For companies or other RPG industry people - several advertising spots are still available! These include the inside first page (b&w) and half of the outside back cover (in full color). Please contact me for more information at jonathan DOT jacobs AT gmail DOT com. Advertising sponsorships will also be used to offset the printing costs for complementary copies being sent to the authors, artists, and volunteers.



6 comments on this post : Click here to join the discussion!

Progress on the Anthology marches on. Since last week, the Assistant Editors and I have begun trimming down the book a bit as well as reorganizing and renaming chapters. Hopefully today I'll have the first fully laid out chapter done for us to wrangle over. One of the things I'm enjoying most about this project is that each week I encounter some new aspect of the publishing process I have had (yet again) no experience with. Thus, the process is constantly a challenge, especially because I want things to look right, I want the content to be just right and with the right artwork, etc. I'm learning as I go, but with everyone's input things are constantly moving forward. Its very satisfying nonetheless.

ARTWORK
Speaking of art, the team of artists who have volunteered their time continue to produce quality work. Below are some additional concepts they contributed in the last week.

monk class concept
cover concept 3

entourage gaming

SPONSORSHIPS
I'm very happy to report that we've received another $50 donation from an Individual Sponsor. In addition, Otherworld Miniatures has come through with the $50 in promised Advertising Sponsorship funds! Wohoo! THANK YOU!!! These funds are going to be used to cover the printing costs for the complementary copies of the book that will be sent to the contributing authors and artists. I am honored and humbled that so many folks have pitched in to help support this project; thus far I've managed to raise about $280, which is more than half-way towards my personal goal of raising $500 to help offset the costs of printing. This is simply amazing, since at the start I didn't think I would be able to raise any funds at all.

If you are interested in being an Individual Sponsor, please feel free to use the PayPal link below to donate. Your help is deeply appreciated and will go a long long way towards making this project a reality for everyone involved.

For companies or other RPG industry people - several advertising spots are still available! Please contact me for more information at jonathan DOT jacobs AT gmail DOT com.




Until next week, GAME ON!